Teamwork feats grant large bonuses, but they only function under specific circumstances. Such spells generally take up a higher-level spell slot than the normal spell. Metamagic feats allow spellcasters to modify and change their spells, granting them new powers and effects. This designation does not restrict characters of other classes from selecting these feats, assuming they meet the prerequisites. Combat FeatsĪny feat designated as a combat feat can be selected as a fighter's bonus feat. The following types of feats can be found in this chapter. This category is listed after the feat name. While most of the feats presented here are general, and have no special rules governing them, some feats have a category associated with them that involves special rules. In addition, this chapter also introduces teamwork feats, which function only when two characters with the same feat work together. ![]() The feats in this book expand upon those in the Pathfinder Roleplaying Game Core Rulebook, including a host of new combat feats and metamagic feats. While some specifically interact with a PC's race or class, most can be taken by anyone who meets the prerequisites. They grant characters abilities others lack, giving them an edge in the right situation. ![]() ![]() Feats represent a special trick or ability a character has acquired through training, luck, or as a quirk of his or her birth.
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